![]() In January 2023, Forspoken was released to lukewarm reviews.As part of this effort, Square would retain ownership of some of its studios, share ownership of others, and sell others off entirely.In August 2022, it was revealed that this was part of a larger restructuring effort to "improve capital efficiency" at Square Enix.In May 2022, Square Enix announced that it was selling all of Eidos (and IPs) to Embracer, leaving them with $1.4 billion in cash and zero debt.Luminous ramped up to 150 employees (as of June 2020) to work on the game.Around this time, studio head and FF15 director Hajime Tabata left Luminous and all remaining FF15 DLC was cancelled.Then, in November 2018 Square Enix announced that Luminous's focus would shift to just AAA game development.Luminous was going to "bring innovative game and other entertainment content to a global audience".In March 2018, Square Enix spun it off into its own external company. ![]() Luminous Productions is the team that developed Final Fantasy 15.I’m just trying to educate y’all, since majority of the people on the sub don’t know any of this info.A quick summary of what Luminous Productions is/was: If you got to this point, you know the rest. They had to train themselves on something unfamiliar, so to make it enjoyable they held challenges to build basic objects, to robots, to just about anything so they can learn how to work with something unfamiliar.Īll of this was just to learn how to create the art work, backgrounds, object and world building that they did the first year of Luminous. Now the KH team needs something to work with so they went to Unreal, knowing that’s the universal standard at this point. ![]() Leaving the KH team with the E3 2013 release trailer and dead in the water in terms of development tools. Which results in SE took Luminous Studio Engine, scrapped Fabula Nova Crystallis, which wasn’t making as much money as they projected, and turned it into FF15. The KH team had a lot of documented issues with Luminous Studio Engine. This is when SE realized their issue: Luminous Studio Engine was built only for Versus 13, not for any other game. This is normally done within the first year. KIngdom Hearts benefited from this, because KH3 was the next slotted game to be made after Versus 13.Īt this point, KH team started working on KH3 with Luminous, doing art work, backgrounds, object and world building. So they created Luminous Studio Engine to create Versus 13. SE knew of the issues and the development of Versus 13 was hindered by Crystal Tools. During FF14 development, it constantly crashed. After that game, the Crystal Tools Engine was consider antiquated. FF14 used the most out of this engine and was released in 2010. ![]() SE created FF13, FF13-2, and FF14 with this engine. They created their own game engine for it too, which was called Crystal Tools. Think Marvel Cinematic Universe before it was a thing. The was for Final Fantasy 13, 13-2, Versus 13 and Agito. This is what SE was calling a series of games, with a shared world. ![]() Most KH players don’t know Fabula Nova Crystallis. I’m gonna give you guys a history lesson real quick. I’ve seen a lot of questions regarding what was possibly missing from the new game after the switch and what not. A lot of us read the excerpt from an interview saying a year was lost in development by switching engines. ![]()
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